Softening the dicey impact of this one off event. Pitch Invasion – Again rolling with Fan Factor as a modifier, only D3 players impacted by the invasion, again a great change. As there is a 1 in 6 chance of the player getting sent off for coming to blows with the ref I guess this means the call can be argued and even a bribe can be used to keep your player on the pitch. Not how I would have handled it, but it is a more streamlined rule, less dicey and no chance of losing a player forever through no fault of your own. Officious Ref – seems to use Fan Factor to add to the roll which is a shame as I’d rather that had been completely removed along with FAME, but we will have to wait to get the full rules to judge whether FF is useful again or if it’s a worthless hangover from a previous edition. No longer will be absolutely game breaking at its worst. Again - a great change for one of the worst rules in the game. Small nerf to OTT gains that this KoT result used to give.īLITZ – changed to D3 + 3 Open players. again a great change, exactly what I wanted. Quick Snap – changed to D3+3 open players can move. Also RR has to be used in that drive or it is lost.Ĭhange weather – stays the same but slightly less probable, again a good change as it is the most boring result on the table Also worth noting that if the result is a tie no one gets a rr. So the probability of getting brilliant coaching has been ever so slightly increased, it also in theory makes coaches a slightly more worthwhile purchase, but they will still be mostly ignored other than a 30k inducement. This makes sense as Cheering fans no longer gives you an extra re-roll. So great changes again, simplifying the game and getting rid of pointless hang overs from previous editions.īrilliant Coaching – moved to the most likely result 16.7%, compared to its 13.9% previously. Worth noting is the removal of FAME which is a great change and again one I have wanted since its inception. Such as a player gains Might Blow till the end of the drive, or Sprint, or Pro. Hopefully it will be restrained in its power/effectiveness. No idea what this is, and this could be truly awful if it has similar effects to random play cards from previous editions. Another very good change.Ĭheering Fans – no longer gain a re-roll, now you add cheerleaders and the winner gets to roll on the prayers to nuffle table. Perfect change, almost exactly what I wanted to happen. Solid Defence – replaces Perfect Defence – D3 +3 players can be reorganised now, but players that are moved must be “open”. Though I still do not like this result and imo should be moved to number 12 as it is one of the biggest game changers now after the nerfs to the other kick of results Decent change to make things quicker and easier. Time Out – replaces Riot, it has been simplified, and the result is now determined rather than randomised. Not sure if this will be implemented on fumbbl, but technically its in the book now. If the game starts before the coach noticed their own mistake then the opposing coach can send a player(s) off of their choice until there are only 11 aside. It is now explicitly written into the rules that a coach can place more than 11 players on the pitch. There also appears to be a note saying if Pass is Deflected which is a new thing. The standard stuff is there, player falls or knocked down in the active team, placed prone while holding the ball, fumble on pick up, failing a catch, fumble a pass, intercepted by opposition, scoring a TD, Caught committing a foul. Turnovers- Very hard to read this list but it is new. Passing grid is the same as the FAQ’d pass grid from 2016 in which there is 1 extra square range on the diagonal long bomb compared with CRP. This is potentially good news that Khemri will be included in the game since the designers have included this nod to the old khemri fluff.īlood Bowl pitch, Turn markers, Scatter templates all remain the same. The Khemri background was first written about in 4th edition Blood Bowl magazines, in which a scholar Ruff the Unwize wrote his book the Ruff Guide to Khemri, which posited that khemri/nehekhara had played blood bowl in a age long forgotten that a cataclysmic even wiped out the population of this region and now the undead remains move around in a parody of their former selves. Though there are nice nods to clues to the 1st age of Blood Bowl in which slann brought the game to the world, and the 2nd age of Blood Bowl in which Khemri played the game, before a cataclysmic event turned everyone in khemri in to skeletons. Having read through it, it appears to be the exact same story told in previous editions. – 20 looks to be covering the background fully. Salute of the Jugger (called The Blood of heroes in some regions) FUMBBL Forum Index » FUMBBL » General Chat
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